How heavily does the progression rely on daily/weekly content (such as bounties and battle pass) versus time invested? For example, a user who plays 2 hours every single day versus a user who binges the same 60 hours over a few consecutive days. How heavily time-locked is end-game content? One extreme being grind it as much as you want, and the other extreme being like WoW's raids where you get 1 attempt per week. Broodmothers are a type of spider enemy in Diablo Immortal. Is there a territory that guilds will fight over on a scheduled basis and will this support alliances between guilds? The game was announced at BlizzCon 2019 and released on June 5, 2023, with early access. Is 4-man content the limit or are there plans for larger content such as PvE raids or PvP guild wars? League 2020: Overview of the future of the OWL, Diablo Immortal: BlizzCon 2019 Gameplay Trailer, Q&A, WoW: Dotty the baby alpaca, a charity mascot. When more classes are added to the game post-launch, will there be catch-up mechanics in regards to things like charms, gems and item ranks? You can see the moment from BlizzCon 2018 that the Dominos Pizza post is referencing in the clip. Will "new" servers periodically release, causing older servers to lose their player base due to churn?.One giant server per region (like Diablo 3) or multiple segregated servers (like WoW).Will solo progression be viable and competitive or is the best gear only obtainable in group content?
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